A mysterious level conquered - The breakthrough for gamers and nostalgics
The story of "Donkey Kong", one of the most iconic video games of all time, has now come to a surprising end. What was once considered an insurmountable obstacle has now been deciphered by a clever player. A bug in the game that blocked the seemingly final level for 44 years has finally been overcome - thanks to an amazing trick.
An unattainable goal - the "kill screen"
Since the release of "Donkey Kong" in 1981, the game has been known for its endless levels in which the player as "Jumpman" tries to save his girlfriend Pauline from the fearsome Donkey Kong. But there was this one level that many players found insurmountable: the so-called "kill screen". This bug in the game occurred after level 22-1, causing the game to end abruptly before the actual end could be reached. For almost 44 years, it seemed as if there was no escape from this technical failure.
The secret trick - How a YouTuber outwitted the bug
Kosmic, a passionate gamer and YouTuber, has now managed to circumvent this notorious bug. But how did he do it? Quite simply, the bug in the game stems from the 8-bit architecture of 'Donkey Kong'. Due to its limited processing power, the timer that controls the game could no longer work properly when level 22 was reached. Normally, the game would simply stop because the timer exceeded the maximum possible value.
But Kosmic found a solution by exploiting a "ladder glitch" - a software error that allowed him to outwit the game mechanics. With a precise combination of key commands, he managed to climb the broken ladders that were not supposed to be used. This enabled him to pass the seemingly insurmountable level anyway.
The question remains: What comes after the last level?
The most fascinating thing about Kosmic's success, however, is that the "kill screen" did not mark the end of "Donkey Kong". The player could simply continue playing and reach another level that had never been reached before. Yet the game itself has no "final boss" or definitive ending, which only adds to the mystical nature of "Donkey Kong".
This means that the game theoretically never really ends. There is always another level waiting to be cracked by a player. But the real attraction is probably the fact that success was achieved not only through skill, but also by decoding a decades-old bug.
Legal issues: What does Kosmic's success mean for the rights to "Donkey Kong"?
However exciting it may be to overcome the legendary "kill screen" of "Donkey Kong", it raises interesting legal questions. What happens to the copyrights of a game that 44 years later is still characterized by technical errors? Kosmic has overcome the bug, but what if another player claims the same method and uses it commercially? Does Nintendo even have the right to change or improve the way the game works? A fascinating topic for discussion in the gaming and legal fields - a clear case for digital copyright protection!




